GAME ART- CREATION VIDEO GAME- BTS & BTP APPROVED | NET-INFO
3D Game Art

3D Game Art

This hybrid program combines online and in-person training, leading to an accredited diploma (BTS or BTP). It includes international certifications from Autodesk and Epic Games, offering quick professional integration or the opportunity to start your own project right after completion.

🎯 Learning Outcomes

  • Create high-quality 3D models for characters, environments, and objects using industry-standard software
  • Develop and apply textures, materials, and shaders to enhance the visual quality of 3D assets
  • Master character and environment animation, including rigging and game animation
  • Import and optimize 3D assets for game engines (Unreal Engine, Unity)
  • Assemble a professional portfolio showcasing completed projects
  • Understand industry standards and practices to prepare for entry-level positions
  • Work effectively in teams using project management and version control tools

📌 Prerequisites

  • Basic knowledge of drawing and traditional art principles.

⏳ Duration & Format

  • Duration: 2 years (4 semesters)
  • Weekly hours: 28 hours per week (courses, workshops, projects, and self-learning)

🛠️ Software Used

  • Unreal Engine 5, ZBrush, Substance Painter, Marvelous Designer, 3DSMAX, MAYA

Training program

🎮 Module 1: Foundations of Game Art
  • Introduction to Game Design
  • Fundamentals of Drawing
  • Basics of 3D Modeling
  • Color Theory and Composition
  • Introduction to Texturing
  • Digital Art and Painting
🧰 Module 2: Intermediate Game Art
  • Advanced 3D Modeling Techniques
  • Sculpting in ZBrush
  • Introduction to Animation
  • Materials and Lighting
  • Basics of Game Engines
  • Team Collaboration and Project Management
🚀 Module 3: Advanced Game Art Techniques
  • Character Modeling and Rigging
  • Environmental Art Creation
  • Animation for Games
  • Game Lighting Techniques
  • Visual Effects (VFX) for Games
  • Development of a Game Art Portfolio
🎯 Module 4: Specialization and Capstone Project
  • Specialized Topic in Game Art
  • Advanced Texturing Techniques
  • Capstone Project Development
  • Industry Trends and Best Practices
  • Professional Practices for Game Artists
  • Portfolio Review and Presentation
🧩 Additional Elements
  • Workshops/Seminars with Industry Professionals
  • Internships at Development Studios
  • Participation in Game Jams, Clubs, and Communities
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