This hybrid program combines online and in-person training, leading to an accredited diploma (BTS or BTP). It includes international certifications from Autodesk and Epic Games, offering quick professional integration or the opportunity to start your own project right after completion. 🎯 Learning Outcomes Create high-quality 3D models for characters, environments, and objects using industry-standard software Develop and apply textures, materials, and shaders to enhance the visual quality of 3D assets Master character and environment animation, including rigging and game animation Import and optimize 3D assets for game engines (Unreal Engine, Unity) Assemble a professional portfolio showcasing completed projects Understand industry standards and practices to prepare for entry-level positions Work effectively in teams using project management and version control tools 📌 Prerequisites Basic knowledge of drawing and traditional art principles. ⏳ Duration & Format Duration: 2 years (4 semesters) Weekly hours: 28 hours per week (courses, workshops, projects, and self-learning) 🛠️ Software Used Unreal Engine 5, ZBrush, Substance Painter, Marvelous Designer, 3DSMAX, MAYA
This hybrid program combines online and in-person training, leading to an accredited diploma (BTS or BTP). It includes international certifications from Autodesk and Epic Games, offering quick professional integration or the opportunity to start your own project right after completion.